Chronic underfunding
Device-agnostic, so it runs on the phones and tablets families and schools already have. No servers, no per-learner licences.
Offline reading and maths that children can keep doing at home when they can't get to a classroom, with families and teachers supporting them along the way.
SIMPLE SUBTRACTION
Which number is missing?
🏛 GOVERNMENTS
Curriculum-aligned. Built to hand over.
🏠 FAMILIES
Simple guidance so caregivers can support learning at home.
THE AMBITION
Children reached to date
Countries, across conflict and displacement
Independent evaluations completed
Cost per child, per year
BUILT FOR DISRUPTION
IN PRACTICE — FRAGILE & LOW-RESOURCE
Chronic underfunding, teacher shortages and overcrowded classrooms. Built for low-cost devices, offline use and light-touch rollout.
Device-agnostic, so it runs on the phones and tablets families and schools already have. No servers, no per-learner licences.
Facilitator-led, not teacher-dependent. Community facilitators get started in hours.
Each child works at their own level in rotating shared-device sessions.
IN PRACTICE — CONFLICT
Displacement, school closures and broken connectivity. HomeLearnBridge runs at home, in shelters, community spaces and temporary classrooms.
Sessions move to wherever children are: shelters, camps, community centres.
Progress is stored on the device, so learning follows the child and not the building.
Calm, predictable game flows designed with child-protection specialists.
INSIDE THE LEARNING SYSTEM
We source and configure the devices, headphones and software for each setting, then design the game itself with the children who'll use it.
Locked to safe learning tools and configured before delivery.
Chargers, cases and transport boxes for shared classroom use.
Lessons, feedback and progress carry on without a connection.
Facilitator training, maintenance and ongoing improvement.
CO-CREATED IN EVERY COUNTRY
Workshops with children explore language, daily life and national curricula. With trauma-aware researchers, they also test which colours, objects, sounds and symbols feel safe and which carry difficult associations. The result is one game engine with a different visual world for every country.
THE GAMES
THE CHARACTERS
Every country gets its own pair of guides, one for reading and one for maths, drawn from workshops with local children.
ACCESSIBILITY BY DESIGN
Built toward WCAG 2.2, extended with child-centred, trauma-aware design.
Spoken guidance and sound cues support emerging readers.
Legible type and strong contrast. Meaning never rests on colour alone.
Large, consistently placed controls sized for children's hands.
Predictable flows and locally tested symbols reduce emotional load.
FROM THE FIELD
TWO PATHWAYS
GOVERNMENTS & MINISTRIES
Curriculum-aligned, government-owned, designed to hand over.
Government model →IMPLEMENTING PARTNERS
We bring the platform, evidence and support. You bring the context.
Partner model →Map to the national curriculum and learning goals.
Adapt language, voice and context.
Onboard teachers and community facilitators.
Share the learning data, then transfer to the system.
Trusted by governments, backed by leading organisations in the sector.
FROM THE FIELD
EVIDENCE
FROM THE TEAM
FIELD NOTES
GET IN TOUCH
Tell us about your setting. Someone from the partnerships team will reply within three working days.
EVERY CHILD STARTS WITH ACCESS